Sleeping Giant Studios
S.G.S
My Story
For more than 16 years, I've helped create the characters, creatures, and worlds behind some of the biggest names in film, television, games, and toys.
I'm Odel Palmer, a Senior Character & Creature Artist specializing in character modeling, digital sculpting, texturing, lighting, and look development. My primary toolset includes Maya, ZBrush, Substance Painter, Mari, 3ds Max, Blender, and KeyShot, allowing me to take assets from concept-ready models through final presentation-quality renders.
At Digital Domain, I contributed to Marvel Studios' Black Panther: Wakanda Forever, helping bring iconic characters to the screen. Earlier in my career at Method Studios, I worked alongside Marvel's creative team on the first on-screen design of Baby Groot for Guardians of the Galaxy Vol. 2.
During more than three years at Pixomondo, I modeled characters, creatures, and environments for HBO's Game of Thrones, contributing to one of television's most acclaimed fantasy productions. As a Senior Character Artist at Picture Shop, I created hero and background zombies for The Walking Dead, handling modeling, texturing, lighting, and look development throughout the production pipeline.
My experience spans a wide range of productions and industries. At Disney (supporting FX's Shōgun), I focused on character look development, including hair, skin, clothing, and material refinement. At Encore, I spent two years creating digital assets for The Flash. At Spin Master, I spent over three years designing toys and characters for PAW Patrol, translating entertainment properties into production-ready consumer products.
Additional credits include freelance character work for the Attack on Titan attraction at Universal Studios Japan, title sequence modeling for Starz's Black Sails with Imaginary Forces, promotional work for DC Entertainment with Buddha Jones, and character modeling, lighting, and look development for Good Burger 2.
My specialty is creating production-ready digital characters from the ground up, including:
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High-resolution character and creature modeling
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Digital sculpting
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Retopology and production topology
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Scan cleanup and reconstruction
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UV layout
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Texturing and material creation
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Skin, hair, and cloth detailing
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Lighting and look development
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Render presentation and visualization
Through Sleeping Giant Studios, I bring the same feature-film quality to studios, agencies, game developers, toy companies, and independent creators. Whether developing original characters, collectible toys, cinematic creatures, or immersive digital environments, my goal is always the same: deliver production-quality assets that are both technically robust and visually memorable.
I am currently available for freelance projects, contract work, and full-time studio opportunities.
If you need a character built from scratch, a creature brought to life, a collectible toy designed for manufacturing, or a complete look development pipeline, I'd love to help.
Let's build something unforgettable.